Playing an event In-Game is quite simple!
First off, it's good to know that the tsc command "<CMU" doesn't play a FMOD event.
In-fact, Cave Story organya audio is not touched at all, and you can play both at the same time.
This usually isn't the wanted effect, so just use a <CMU0000 before playing FMOD events.
To play your event in game though, you're going to want to use the new "<PEV" TSC command.
Documentation on the new TSC commands are included with the dll, but I'll explain how to play an event anyways here.
The <PEV command can't normally detect the end of your event string, so the <PEV event has to end with a "$" at the end.
When playing our event, we want to do "<PEVevent:/Example$". This will play an event named "Example".
It should start playing in-game afterwards. Congratulations!
Note: If you get a TSC error, then the DLL most likely is not loaded.
This next tutorial is only required if you're part of a collab or creating a bank for other people.
Sending your Banks to Others (COLLABS)